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Ck2 coat of arms designer only 1 slot
Ck2 coat of arms designer only 1 slot













ck2 coat of arms designer only 1 slot

To my knowledge, defining the wrong values for x and y will cause your CoAs to be distorted.

ck2 coat of arms designer only 1 slot

What happens if I goof the values of x and y? If it's the Western group and you have the Dynasty CoA DLC, it will probably be the 6th entry. Take note of how many texture declarations there are in the textures entry you amended. To my knowledge, color and emblem relate to random CoAs. But, I don't think it's necessary.Īs for color, emblem, and random, I'd recommend the values I define above.

ck2 coat of arms designer only 1 slot

Why would you ever want it to be lower? Well, if there are blank squares in your tga file in the last row, you can prevent yourself from accidentally assigning a dynasty to that blank graphic by lowering noOfFrames. Amend y to equal the number of ROWS in your tga file (even those that are blank). Amend x to equal the number of COLUMNS in your tga file (even columns that are blank). }Change the file name to match the file name you chose. Open your mod's copy of the file up and look through it for a declaration called textures: When you load your mod, your custom coat_of_arms.txt file will be loaded instead of the game's default. Copy this file to your mod's interface folder. Go to the game's interface folder and find coat_of_arms.txt. So any work you do outside the center 80% of the grid will show up in the game. Your square CoA in your tga file will be placed underneath these shapes. Open them up and you can see the shield overlay size and shape in the game.

ck2 coat of arms designer only 1 slot

If you look in the game's gfx\coat_of_arms folder, you'll see the files plain.tga and plain_muslim.tga. I'm not exactly sure how many pixels big that thing is, but you'll probably want to consider your CoA's appearance in that tiny space. It gets even worse for the mini CoA icon in character lists and the like. You'll have no control over the resizing process if you let the game handle it, so things may look not to your liking. You could potentially go bigger to give yourself additional resolution, but ultimately, your graphics are going to get shrunk into a space that's 80x84 pixels. I've been using that in my mod, but I do not believe that this a requirement. The Dynasty DLC pack allots 128x128 pixels for each coat of arms. Upon completion, save your tga file in your mod's gfx/coat_of_arms directory. Write the following two lines in it:īear in mind that if you wish to expand this image in the future, adding rows is relatively easy, but adding columns creates coding complications that I will discuss later. At the top of the /mod folder, create a new text file with the extension. This is where you'll put all the files you assemble for your customization. Within that directory, add the following subfolders: Most importantly, create a new directory in your /mod folder. Think about the scope of the changes you want to make and begin to gather raw images you want to use to build your CoAs. This may sound obvious, but make sure you have a plan in place before you start amending files. These instructions rely on posts from Arko, enderbr, and others.

#Ck2 coat of arms designer only 1 slot how to#

This thread does not discuss how to leverage emblems and patterns to create of custom coat of arms.There are many aspects of this process that I'm not fully versed in and would certainly appreciate input from others to refine the instructions.This thread is intended on providing a concise, step-by-step procedure for assigning custom graphics as a dynasty's coat of arms.















Ck2 coat of arms designer only 1 slot